VTR – 26/27 Edition
Nau3D
Assessment
Lecture 1 – Introduction to the graphics pipeline and shader programming
24/09/26
Topics:
- Course presentation and details of the assessment procedure;
- The rasterization pipeline and its components;
- Brief introduction to NAU.
- Shader programming.
Assignment:
- Nau’s first shaders (starting point)
Materials:
Lecture 2 – Lighting
01/10/26
Topics:
- Toon Shading: from vertex shading (Gouraud) to per pixel shading (Phong)
- Normalization issues
- Specular component with Phong Equation
- Point and Spot Lights
Assignment:
- Implement lighting in shaders
Materials: