#NAU(FRAME,START)
glLineWidth(1)
glDisable(GL_BLEND)
glEnable(GL_DEPTH_TEST)
glEnable(GL_CULL_FACE)
glDepthMask(00320033004C0001)
glDisable(GL_SAMPLE_SHADING | GL_SAMPLE_SHADING_ARB)
glDisable(GL_LINE_SMOOTH)
glMinSampleShading(1)
glBlendColor(0, 0, 0, 0)
glColorMask(00320033004C0001, 00320033004C0001, 00320033004C0001, 00320033004C0001)
glDepthFunc(GL_LESS)
glCullFace(GL_BACK)
glBlendFunc(GL_LAYOUT_LINEAR_INTEL | GL_LINES | GL_NOP_COMMAND_NV | GL_ONE | GL_RESTART_SUN | GL_SUBGROUP_FEATURE_BASIC_BIT_KHR, GL_CLOSE_PATH_NV | GL_LAYOUT_DEFAULT_INTEL | GL_NO_ERROR | GL_NONE | GL_POINTS | GL_TERMINATE_SEQUENCE_COMMAND_NV | GL_ZERO)
glBlendFunc(GL_LAYOUT_LINEAR_INTEL | GL_LINES | GL_NOP_COMMAND_NV | GL_ONE | GL_RESTART_SUN | GL_SUBGROUP_FEATURE_BASIC_BIT_KHR, GL_CLOSE_PATH_NV | GL_LAYOUT_DEFAULT_INTEL | GL_NO_ERROR | GL_NONE | GL_POINTS | GL_TERMINATE_SEQUENCE_COMMAND_NV | GL_ZERO)
glBlendEquation(GL_FUNC_ADD | GL_FUNC_ADD_EXT)
glPolygonMode(GL_FRONT_AND_BACK, GL_FILL)
#NAU(PASS START Particles#show particles)
glViewportIndexedf(0, 0, 0, 512, 512)
glClearColor(0, 0, 0, 0)
glEnable(GL_SCISSOR_TEST)
glScissorIndexed(0, 0, 0, 512, 512)
glGenQueries(2, 0000007301DCED08)
glQueryCounter(15, GL_CURRENT_TIME_NV | GL_TIMESTAMP)
glQueryCounter(16, GL_CURRENT_TIME_NV | GL_TIMESTAMP)
glEnable(GL_DEPTH_TEST)
glDepthMask(0032003300000001)
glDepthFunc(GL_LESS)
glDisable(GL_STENCIL_TEST)
glStencilFunc(GL_ALWAYS, 0, 255)
glStencilOp(GL_KEEP, GL_KEEP, GL_KEEP)
glClearDepth(1)
glClearStencil(0)
glClear(GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT | GL_COLOR_BUFFER_BIT)
glDisable(GL_SCISSOR_TEST)
glBindBufferBase(GL_SHADER_STORAGE_BUFFER, 1, 3)
glBindBufferBase(GL_SHADER_STORAGE_BUFFER, 2, 5)
glDisable(GL_RASTERIZER_DISCARD | GL_RASTERIZER_DISCARD_EXT | GL_RASTERIZER_DISCARD_NV)
glUseProgram(20)
glGenQueries(2, 0000007301DCE9A8)
glQueryCounter(17, GL_CURRENT_TIME_NV | GL_TIMESTAMP)
glUniform4fv(0, 1, 000002381D332690)
glUniformMatrix4fv(1, 1, 000002380D568000, 0000023811723F90)
glUniformMatrix4fv(2, 1, 0000023800009000, 0000023811723950)
glUniformMatrix4fv(3, 1, 0000023800000000, 00000238117239A0)
glUniformMatrix4fv(4, 1, 000002380D568000, 0000023811723EF0)
glUniformMatrix3fv(5, 1, 0000023800000000, 000002381D468390)
glQueryCounter(18, GL_CURRENT_TIME_NV | GL_TIMESTAMP)
glGenQueries(2, 0000007301DCE7A8)
glQueryCounter(19, GL_CURRENT_TIME_NV | GL_TIMESTAMP)
glQueryCounter(20, GL_CURRENT_TIME_NV | GL_TIMESTAMP)
glGenQueries(2, 0000007301DCE9D8)
glQueryCounter(21, GL_CURRENT_TIME_NV | GL_TIMESTAMP)
glUniform4fv(0, 1, 000002381D332690)
glUniformMatrix4fv(1, 1, 0000023824F98100, 0000023811723F90)
glUniformMatrix4fv(2, 1, 0000023824F98700, 0000023811723950)
glUniformMatrix4fv(3, 1, 000002380D568000, 00000238117239A0)
glUniformMatrix4fv(4, 1, 000002380D568000, 0000023811723EF0)
glUniformMatrix3fv(5, 1, 0000023800008E00, 000002381D468390)
glQueryCounter(22, GL_CURRENT_TIME_NV | GL_TIMESTAMP)
glGenQueries(2, 0000007301DCE828)
glQueryCounter(23, GL_CURRENT_TIME_NV | GL_TIMESTAMP)
glQueryCounter(24, GL_CURRENT_TIME_NV | GL_TIMESTAMP)
glBindVertexArray(1)
glGenQueries(2, 0000007301DCE928)
glQueryCounter(25, GL_CURRENT_TIME_NV | GL_TIMESTAMP)
glDrawElementsInstanced(GL_DRAW_ELEMENTS_STRIP_COMMAND_NV | GL_LINE_TO_NV | GL_SUBGROUP_FEATURE_ARITHMETIC_BIT_KHR | GL_TRIANGLES, 384, GL_UNSIGNED_INT, 0000000000000000, 500)
glQueryCounter(26, GL_CURRENT_TIME_NV | GL_TIMESTAMP)
glBindVertexArray(0)
glUseProgram(0)
glBindBufferBase(GL_SHADER_STORAGE_BUFFER, 1, 0)
glBindBufferBase(GL_SHADER_STORAGE_BUFFER, 2, 0)
glGenQueries(2, 0000007301DCED08)
glQueryCounter(27, GL_CURRENT_TIME_NV | GL_TIMESTAMP)
glQueryCounter(28, GL_CURRENT_TIME_NV | GL_TIMESTAMP)
#NAU(PASS END Particles#show particles)
glPolygonMode(GL_FRONT_AND_BACK, GL_FILL)
glGetProgramiv(20, GL_LINK_STATUS | GL_OBJECT_LINK_STATUS_ARB, 0000007301DCF100)
glGetProgramiv(20, GL_OBJECT_VALIDATE_STATUS_ARB | GL_VALIDATE_STATUS, 0000007301DCF100)
glGetProgramiv(20, GL_ACTIVE_ATOMIC_COUNTER_BUFFERS, 0000007301DCF100)
glGetProgramiv(20, GL_ACTIVE_ATTRIBUTES | GL_OBJECT_ACTIVE_ATTRIBUTES_ARB, 0000007301DCF100)
glGetProgramiv(20, GL_ACTIVE_UNIFORMS | GL_OBJECT_ACTIVE_UNIFORMS_ARB, 0000007301DCF100)
glGetShaderiv(21, GL_INFO_LOG_LENGTH | GL_OBJECT_INFO_LOG_LENGTH_ARB, 0000007301DCF040)
glGetShaderiv(22, GL_INFO_LOG_LENGTH | GL_OBJECT_INFO_LOG_LENGTH_ARB, 0000007301DCF040)
glGetProgramiv(20, GL_INFO_LOG_LENGTH | GL_OBJECT_INFO_LOG_LENGTH_ARB, 0000007301DCF100)
glGetQueryObjectui64v(5, GL_PIXEL_COUNT_NV | GL_QUERY_RESULT | GL_QUERY_RESULT_ARB, 0000007301DCF748)
glGetQueryObjectui64v(6, GL_PIXEL_COUNT_NV | GL_QUERY_RESULT | GL_QUERY_RESULT_ARB, 0000007301DCF740)
glDeleteQueries(2, 0000023811696170)
glGetQueryObjectui64v(31, GL_PIXEL_COUNT_NV | GL_QUERY_RESULT | GL_QUERY_RESULT_ARB, 0000007301DCF748)
glGetQueryObjectui64v(32, GL_PIXEL_COUNT_NV | GL_QUERY_RESULT | GL_QUERY_RESULT_ARB, 0000007301DCF740)
glDeleteQueries(2, 00000238116963C0)
glGetQueryObjectui64v(11, GL_PIXEL_COUNT_NV | GL_QUERY_RESULT | GL_QUERY_RESULT_ARB, 0000007301DCF748)
glGetQueryObjectui64v(12, GL_PIXEL_COUNT_NV | GL_QUERY_RESULT | GL_QUERY_RESULT_ARB, 0000007301DCF740)
glDeleteQueries(2, 00000238116963B0)
glGetQueryObjectui64v(13, GL_PIXEL_COUNT_NV | GL_QUERY_RESULT | GL_QUERY_RESULT_ARB, 0000007301DCF748)
glGetQueryObjectui64v(14, GL_PIXEL_COUNT_NV | GL_QUERY_RESULT | GL_QUERY_RESULT_ARB, 0000007301DCF740)
glDeleteQueries(2, 0000023811696280)
glGetQueryObjectui64v(29, GL_PIXEL_COUNT_NV | GL_QUERY_RESULT | GL_QUERY_RESULT_ARB, 0000007301DCF748)
glGetQueryObjectui64v(30, GL_PIXEL_COUNT_NV | GL_QUERY_RESULT | GL_QUERY_RESULT_ARB, 0000007301DCF740)
glDeleteQueries(2, 0000023811696350)
glGetQueryObjectui64v(7, GL_PIXEL_COUNT_NV | GL_QUERY_RESULT | GL_QUERY_RESULT_ARB, 0000007301DCF748)
glGetQueryObjectui64v(8, GL_PIXEL_COUNT_NV | GL_QUERY_RESULT | GL_QUERY_RESULT_ARB, 0000007301DCF740)
glDeleteQueries(2, 00000238117451A0)
glGetQueryObjectui64v(9, GL_PIXEL_COUNT_NV | GL_QUERY_RESULT | GL_QUERY_RESULT_ARB, 0000007301DCF748)
glGetQueryObjectui64v(10, GL_PIXEL_COUNT_NV | GL_QUERY_RESULT | GL_QUERY_RESULT_ARB, 0000007301DCF740)
glDeleteQueries(2, 0000023811744F70)
